Abstract
What would happen if we wrote an Abstract that was the exact opposite of what the paper described? This is a bad idea, but it makes us think more carefully than usual about properties of Abstracts. This paper describes BadIdeas, a collection of techniques that uses ‘bad’ or ‘silly’ ideas to inspire creativity, explore design domains and teach critical thinking in interaction design. We describe the approach, some evidence, how it is performed in practice and experience in its use.
Keywords: Bad ideas, design fixation, creativity and innovation, critical thinking, lateral thinking
References
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THE BAD
-
what is bad about this idea?
-
why is this a bad thing?
-
anything sharing this feature that is not bad?
- if so what is the difference?
- is there a different context where this would be good?
THE GOOD
- what is good about this idea?
- why is this a good thing?
- anything sharing this feature that is not good?
- if so what is the difference?
- is there a different context where this would be bad?
- Alan:
- Can someone think of a really bad idea?
(a pause followed by encouragement: “ it can be anything as silly as you like”)
- Lecturer:
- Inflatable dart board.
- Alan:
- Ok, what's bad about it?
- A student:
- It's full of air.
- Alan:
- A car tyre is full of air, is that bad?
- A student:
- No.
- Alan:
- Ok, so something else bad? (followed by long pause …)
- Alan:
- Ok, what's good about it?
- A student:
- It floats.
- Another:
- You can deflate it and pack it away.
- Alan;
- Ok, so let's think again what's bad
(eventually, with more encouragement …)
- A student:
- The darts would burst it.
- Alan:
- Can we make it good… but still must be inflatable
- Another:
- Those sticky ends
(discussion here … velcro, suckers, etc.)
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