We live in an increasingly digital world, yet our bodies and minds are naturally designed to interact with the physical. When designing purely physical artefacts we do not necessarily have to understand what it is about their physicality that makes them work – they simply have it. However, as we design hybrid physical/digital products we now have to understand what we lose or confuse by the added digitality; and so need to understand physicality more clearly than before. The Design for Physicality (DEPtH) project set out to develop new insights into our relationship with the physical.
Keywords: physicality; design process; prototyping
Additional Reading
DIX, A., et al., 2004. Human Computer Interaction, 3rd ed. London: Pearson Prentice-Hall.
MOGGRIDGE, B., 2007. Designing Interactions. Cambridge, MA: MIT Press.
NORMAN, D., 2002. The Design of Everyday Things. New York: Basic Books.
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- Full reference:
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A. Dix, S. Gill, D. Ramduny-Ellis and J. Hare (2010) Design and Physicality – Towards an Understanding of Physicality in Design and Use.In: Designing for the 21st Century: Interdisciplinary Methods and Findings. Designing for the 21st Century, 2 . Gower, London, pp. 172-189. ISBN 9781409402404.
http://alandix.com/academic/papers/
design-and-physicality-D21-2010/
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