Over the years I have intermittently talked and written about nasal interfaces. This was in part in homage to the classic UIST spoof paper on the nose mouse [5], but more seriously looking at the way the specific spatio-temporal characteristics of smell can be used a a metaphor for other forms of (non-smell-based) interaction. In this position paper I'll revisit these arguments as a way of exploring the way that physical and neurological aspects of smell may influence the fundamental way we experience the world olfactorily, and hence how we design for olfactory experience.
This paper draws heavily on several keynotes:
- A. J. Dix (1996). Closing the Loop: modelling action, perception and information. Keynote at AVI'96 - Advanced Visual Interfaces, Eds. T. Catarci, M. F. Costabile, S. Levialdi and G. Santucci. Gubbio, Italy, ACM Press. pp. 20-28. full paper
- A. Dix. (2018). Space, time and memory: tales from a long road.
- Cognitive Processing
, 19(Suppl 1):101-108. (Keynote at ICSC, Rome, Sept. 2018). DOI:10.1007/s10339-018-0879-0
- A. Dix. (2022). Follow your nose: history frames the future. Keynote at AVI 2022: Advanced Visual Interfaces, Rome, Italy, 6-10 June 2022
abstract and slides
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DOI:10.1145/2254556.2254583
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visual perception
aural perception (and cosmology)
nasal perception (nose to the ground)
nasal perception (nose in the air)
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