Deconstructing Experience - pulling crackers apart          

 

Alan Dix
Lancaster University and vfridge
alan@hcibook.com
www.hcibook.com/alan/

See new 2018 version of this chapter


Full reference:
A. Dix (2003). Deconstructing Experience - pulling crackers apart In Funology: From Usability to Enjoyment. M. Blythe, K. Overbeeke, A. Monk and P. Wright (eds.) Dordrecht, the Netherlands: Kluwer, 2003. pp. 165-178
http://www.hcibook.com/alan/papers/deconstruct2003
Romanian translation :
A. Dix (2004). Deconstructia experientei
Explodarea petardelor
Capitolul 1 in Ergonomie cognitiva: teorii, modele, aplicatii. H. Pitariu (ed.) Matrix Rom, Bucuresti, Romania, 2004. pp. 1-15
 
 
New version of chapter:
A. Dix (2018). Deconstructing Experience - pulling crackers apart In Funology 2: From Usability to Enjoyment. M. Blythe and A. Monk (eds.) Springer, 2018. ISBN 978-3-319-68213-6. pp. 451–467
http://www.hcibook.com/alan/papers/
deconstruct2018
More:
download draft chapter (PDF, 102K)
see Kluwer's page on Funology book
short paper about crackers at Computers and Fun 2001
my pages on research techniques


send a cracker

abstract

This chapter explores deconstruction and reconstruction as a technique for understanding interactive experience and then applying it to the redesign and recreation of experience on new media. It begins by looking at literary analysis where it is normal to dissect texts to understand the techniques they use to achieve aesthetic technique. This is re-enforced by considering an example of graphic design before approaching a more extensive deconstruction of the experience of real Christmas crackers and the reconstruction of that in a web version -virtual crackers. Understanding the facets of deep experience allows a recreation in a new medium.

keywords

deconstruction and reconstruction, literary analysis, aesthetic experience, design principles

in Romanian ...

Rezumat: Experienta utilizatorului in interactiunea cu tehnologia este unul dintre subiectele de actualitate in domeniu. Inducerea unei experiente deosebite este o incercare pentru fiecare proiectant. In capitolul de fata prezentam o posibila cale pentru construirea unei interactiuni care sa imbogateasca experienta subiectiva a utilizatorului, precum si modalitati pentru realizarea acestui fapt. Pentru aceasta oferim exemplul unui caz de reconstructie a une experiente realein spatiul virtual.

Cuvinte cheie: experienta utilizatorului, deconstructia experientei, reconstructia experientei


Alan Dix 20/9/2002 & 8/3/2005