Download chapter slides
Contents
- 6.1 Phases of Interaction Design
- 6.2 AI for Evaluation
- 6.3 User Research
- 6.4 Design Tools
- 6.5 Key Points
Glossary items referenced in this chapter
accessibility, code pilot, cognitive complexity theory, cognitive walkthroughs, DALL·E, design for diversity, diversity, eye tracking, facial emotion recognition, Figma, fixation, guidelines, inductive user data analysis, machine assisted topic analysis, model checkers, model human processor, neurodivergence, Nielsen's usability heuristics, perpetual beta, personas, repertory grid techniques, requirements engineering, reversible, Shneiderman's golden rules, simulated user, simulated users, stakeholders, target function, theorem proving, user interface guidelines, user research, wireframes