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Contents
- 2.1 Introduction
- 2.1.1 Why use AI?
- 2.1.2 Dimensions of use
- 2.2 Invisible AI -- Natural User Interfaces and Augmentation
- 2.3 Explicit Interaction with AI
- 2.3.1 Task inference
- 2.3.2 Deterministic ground
- 2.3.3 Appropriate Intelligence
- 2.3.4 Case study: onCue -- designing for appropriate intelligence
- 2.4 Evaluating Intelligent Interfaces
- 2.5 Key Points
Glossary items referenced in this chapter
activity detection, adaptive user interfaces, AI agent, appropriate interaction, AR goggles, augmenting human capabilities, bubble cursor, co-adaptation, computers are social actors, DALL·E, effectiveness, efficiency, go-go interaction technique, graffiti, HyperCard, in the wild, intention continuum, justification, lab-based user evaluation, natural user interfaces, non-natural interactions, Norman's seven-stage model, placebo effect, satisfaction, task inference, three C's, touch-based user interfaces, VR