Contents
- 2.1 Overview
- 2.2 Introduction
- 2.3 Representing Knowledge
- 2.4 Metrics for Assessing Knowledge Representation Schemes
- 2.5 Logic Representations
- 2.6 Procedural Representation
- 2.6.1 The Database
- 2.6.2 The Production Rules
- 2.6.3 The Interpreter
- 2.6.4 An Example Production System: Making a Loan
- 2.7 Network Representations
- 2.8 Structured Representations
- 2.8.1 Frames
- 2.8.2 Scripts
- 2.9 General Knowledge
- 2.10 The Frame Problem
- 2.11 Knowledge Elicitation
- 2.12 Summary
Glossary items referenced in this chapter
analogy, backtracking, Charniak, Eugene, closed world assumption, computer chess, context in language, cousin relationship, CYC Project, database, declarative knowledge, domain-independent knowledge, domain-specific knowledge, ELIZA, expert system, first-order predicate calculus, formal logic, four knights problem, frame problem, game playing, Google, human memory, human working memory, inference, interpreter, knowledge base, knowledge elicitation, knowledge engineer, knowledge representation, knowledge representation!by logic, knowledge representation!by networks, knowledge representation!clarity, knowledge representation!completeness, knowledge representation!effectiveness, knowledge representation!efficiency, knowledge representation!explicitness, knowledge representation!expressiveness, knowledge representation!granularity, knowledge representation!metrics, knowledge representation!structured, Lenat, Doug, logic, logic representation, logic!as knowledge representation, logic!operators, machine learning, natural language understanding, negation as failure, network representation, neural network, ontology, predicate logic, procedural knowledge, production rules, production system, Prolog, property inheritance, propositional logic, quantifiers, reasoning systems, script, search, search strategies, semantic network, spatial reasoning, sub-symbolic systems, temporal logics, text mining, truth values, working memory
Prolog examples (from 1st ed.)
tbirds.p | representing logic |
prod.p | production rules |
network.p | semantic networks and inheritance |
frames.p | frames and slots |