A
- A/B testing
- access to digital systems
- accessibility
- action potential - See affordance
- action research
- activity
- activity theory
- actor-network theory
- adaptation
- addiction
- adoption
- aesthetics
- affordance
- aggregated
- agile software development
- AI for social justice
- AI personas
- AI suggestions
- AI systems - See AI-based systems
- AI tools - See AI-based tools
- AI winter
- AI-based systems
- AI-based tools
- Alan Turing
- alien intelligence
- allow interpretation
- AlphaFold
- alt text
- Alvey funding programme
- anchoring bias
- anonymise
- anti-competitive practices
- API
- Apple's human interface guidelines
- application interface
- appropriate intelligence
- appropriate reliance
- appropriation
- AREA framework
- arousal
- attention, human
- augment human capabilities
- augmented reality
- augmented reality glasses
- Austin, John
- automated testing
- automation bias
- autonomous AI
- autonomous car
- autonomous vehicles
- autonomy
- avoiding harm
- Awen Institute
C
- callback
- Cambridge Analytica scandal
- ChatGPT
- cherry picking
- CHI conference
- chunking
- chunks
- claims analysis
- clark, herb
- CLI
- cliques
- closed questions
- cloud computation
- co-adaptation
- co-creation
- co-design
- cocktail party effect
- coding in inductive methods
- cognitive biases
- cognitive explanations
- cognitive task analysis
- cognitive walkthrough
- coherence
- collocated collaborative work
- colour blindness tools
- command line interface - See CLI
- common ground
- COMPAS
- competence
- completion times
- complexity
- computer supported cooperative work
- cones in the eye
- confabulation
- consistency
- constructive learning theory
- continuous beta
- continuous product development
- control theory
- control, experimental
- convenience sample
- conversational user interfaces
- creativity techniques
- critical mass
- cryptocurrency
- CSCW - See computer supported cooperative work
- CSS
- cultural probes
- cussed participants
- cyborg
D
- dark patterns
- dark web
- data centres
- data detector
- data journalism
- data protection legislation
- data subjects
- data synchronisation
- database
- datasets
- de-bias
- decision trees
- deep neural network
- deepfake
- DeepSeek
- delays in networks
- delta
- deployment
- design affordances
- design fiction
- design for appropriation
- design heuristic
- design implications
- design principle
- desire
- desire and disaster
- deterministic ground
- dialectic recoding
- dialog box
- dialogue
- differential explanation
- digital access - See digital divide
- digital divide
- digital fabrication
- digital literacy
- digital monopolies
- digital native
- digital poverty - See digital divide
- DigitalDesk
- digitally excluded - See digital divide
- direct observation
- disabilities
- disaster
- discounting of future value
- disinformation
- distributed cognition
- disuse
- diversity
- documentation
- doing it right
- drag-and-drop
- dual-process model
E
- e-waste
- early adopters
- eating your own dogfood
- ecological psychology
- ecological validity
- effectiveness
- efficiency
- eigenvectors
- embodiment
- emergent behaviour
- emergent monopoly
- emotion
- empathy
- empirical evaluation
- encourage sharing
- end-to-end encryption
- end-to-end measures
- end-to-end reaction times
- end-user programming
- environment
- envisionment
- episodic interactions
- epistemic action
- epistemic interaction
- ergonomics
- error rates
- estrangement
- ethical approvals
- ethical impacts of AI
- ethnography
- EU legislation
- European Union Convention on Human Rights
- event
- event driven code
- event loop
- evidence-based usability guidelines
- evolutionary psychology
- execution-evaluation cycle
- experimental methods
- expert evaluation
- explainable AI
- explainable user interface
- explanation stage
- explicit intention
- exploration stage
- exploratory evaluation
- expose intentions
- extended cognition
- extended episodic interaction
- external cognition
- externalisation
- externalities
- exteroperception
- eye gaze
F
- facial recognition
- fact-checking sites
- fat finger problem
- federated learning
- feeling
- fight or flight
- file drawer effect
- filter bubble
- Fitts' law
- five users are enough
- focus groups
- formal verification
- formative evaluation
- forward error recovery
- fovea
- fovography
- free riders
- front-end developers
- functional core
- functionality
G
- gain power
- generative AI
- ghosts in the walls
- gigworker
- glitches
- global south
- goal
- Google search - See aibook:google search
- GPS
- grain
- grounded theory
- GUI
H
- habits
- hallucination
- halo effect
- haptic devices
- HARK - See hcistats:hypothesis after the results are known
- HCI for development - See HCI4D
- HCI4D
- Heath Robinson
- help systems
- Herb Clark - See clark, herb
- hick's law
- hidden hand of economics
- hierarchical task analysis
- high-fidelity prototypes
- home assistants - See home automation
- home automation
- hotspot analysis
- human-in-the-loop
- hypotheses after the results are known - See hcistats:hypothesis after the results are known
I
- I'm feeling lucky
- identity theft
- IFTTT
- imagination
- immediate feedback
- implicit interaction
- in-the-wild studies
- incidental interactions
- inductive methods
- infographics
- information architecture
- infrastructure
- initiative
- inner ear
- integrity
- intellectual property
- intelligent algorithms
- intelligent menu
- intelligent tutoring systems
- intelligent user interfaces
- intention
- Interact
- interaction cycle
- interdisciplinary
- internet of things
- interoception
- intersubjectivity
- intervention
- interviews
- IoT - See internet of things
- IoT devices - See internet of things
- ISO
- ISO standard 9241
- iterative design
- iterative development
L
- laboratory experiments
- large language models
- lash-up technology
- latency
- latent space
- learn from appropriation
- level of automation
- lexical
- limbic system
- literature reviews
- llms - See large language models
- long-term benefits
- long-term memory
- long-term potentiation
- long-term tests
- low-fidelity prototype
M
N
- Necker cube
- negative feedback loop
- Neilsen's heuristics
- network connectivity
- network effects
- network externalities
- neural network
- neurodivergence
- neurons
- non-modal dialog
- nonsubtractive
- Norman's seven-stage model
- not designed in California
- not made in California - See not designed in California
- Not-Equal project
- nothing about us without us
- notification-based systems
- notifications
- nudges
P
- PageRank - See aibook:pagerank
- participatory design
- path
- path of change
- pattern matching
- Pavlov's dogs
- peer-peer advice
- perception
- Perceptual Experience Laboratory
- peripheral vision
- persona
- personal data sovereignty
- personal identifiers
- personal information
- personalisation
- phenomenology
- Phone Slave
- physical prototypes
- physiological measures
- pinch-point layers
- pluggability and configuration
- positive action
- positive feedback
- Post-it notes
- post-task interview
- post-task reflection
- post-test questionnaire
- power analysis
- power dynamics
- premature commitment
- preregistration
- presentation
- privacy
- privilege
- product managers
- proprioception
- propublica
- protected characteristics
- prototype
- provide visibility
- provotype
- proxy
- proxy variables
- pseudonymised
R
- race condition
- randomising order
- rapid feedback
- reaction times
- reactive frameworks
- recidivism
- recoding dialectic - See dialectic recoding
- recognition rather than recall
- recommender systems
- redundant coding
- reflective practitioners
- reflective stance
- regret
- repair
- reproducibility
- responsible innovation
- resynchronise
- retina
- right to an explanation
- right to privacy
- robots
- rods in the eye
- role
- role of money- has subentries
- rubin's vase
S
- saccades
- sampling bias
- Sapir-Whorf hypothesis
- satisfaction
- scenario
- screen readers
- Sea Hero Quest
- Searle, John
- security
- Seeheim model
- semantic
- semantic feedback
- semi-autonomous vehicle
- sensation
- sensed task
- sensor data
- service design
- Shneiderman
- shneiderman's eight golden rules
- Shneiderman, Ben
- short-term memory
- simulated data
- simulated user
- situational awareness
- sketch
- skeuomorphic
- slips
- Smalltalk
- smart cities
- smart speaker
- snowball sample
- societal discrimination
- software architecture
- software as a service
- software components
- software engineering
- speech-act theory
- sprints
- spurious correlations
- stakeholders
- statistical analysis
- statistical power
- statistical techniques
- statistically significant
- stereotypes
- stochastic reasoning
- storyboards
- subjective assessment
- subjective experiences
- sufficient reason
- suggestions
- summative evaluation
- support not control
- supported task
- surveys
- synapse
- synchronisation- has subentries
- synchronise
- synergistic
- syntactic
- System 1
- System 2
- system architecture
T
- tacit knowledge
- target function - See aibook:fitness function
- task analysis
- tasks
- Technocamps
- technology adoption
- technology probes
- the bits leak out
- The Conversation
- theoretical models
- think aloud
- three C's
- throwaway prototype
- toolkits - See ui toolkit
- touchpoints
- transparency
- transparent AI
- transparent statistics
- triangulation
- triggers
- trust calibration
- Turing test
- turn-taking interfaces
U
- ubiquitous computing
- ui architecture
- ui framework
- ui toolkit
- uncertain
- understand your materials
- undo
- UPA - See Usability Practitioners Association
- usability
- usability lab
- Usability Practitioners Association
- use cases
- user centred design
- user experience
- user experience design
- user experience designers
- user interface architectures
- user interface component
- user journey
- user needs
- user profiles
- user research
- user researchers
- user satisfaction
- user testing
